Move Point System
A five-step scoring system for Josephine Solitaire. Put a number on every legal move, compare them honestly, and always know which one to play first.
Here is a simple point system to give you an edge when choosing between available moves in Josephine Solitaire. Follow the five steps below to value a move based on the card being moved, the card it uncovers, the waste pile and the use of empty tableau piles.
The five steps
Step 1Assign points to the move
Use the highest single value that describes the main result of the move. Do not add two values from this table for the same move — the adjustments in the following steps account for the extra benefits.
| Type of move | Points |
|---|---|
| Move an available Ace to a foundation | 8 |
| Move an available 2 or 3 to a foundation | 7 |
| Move the top waste card to a foundation | 7 |
| Move the top waste card to the tableau | 6 |
| Move a same-suit sequence and uncover another card | 5 |
| Join two same-suit sequences | 4 |
| Move a card from 4 through 10 to a foundation | 3 |
| Move any card or sequence into an empty pile | 2 |
| Move a Jack, Queen or King to a foundation | 1 |
| Turn over the next stock card | 0 |
Step 2Adjust for the card uncovered
| What the move uncovers | Adjustment |
|---|---|
| An Ace that can immediately reach a foundation | +2 |
| A 2 or 3 that can immediately reach a foundation | +2 |
| Another card with an immediate legal move | +1 |
| A card that has no legal move | 0 |
| Nothing — the move blocks access to a lower card you need | −1 |
Only adjust for the card that becomes available as a direct result of the move.
Step 3Adjust for the waste and stock
| Effect on the waste and stock | Adjustment |
|---|---|
| The move plays the current waste card | +2 |
| The move creates a destination for the current waste card | +1 |
| The move turns the stock while a useful tableau or foundation move remains | −2 |
| The move covers a waste card that could have been played | −3 |
Since there is no redeal in Josephine Solitaire, protecting playable waste cards is extremely important.
Step 4Adjust for empty piles and sequences
| Effect on empty piles and sequences | Adjustment |
|---|---|
| The move creates an empty tableau pile | +2 |
| The move creates a second empty tableau pile | +2 |
| The move creates a sequence of four or more same-suit cards | +1 |
| The move fills your final empty pile | −2 |
| The card placed in the empty pile has no planned next move | −1 |
| The move separates a useful same-suit sequence | −2 |
| The move sends a card to a foundation that is still needed as a tableau support | −2 |
Step 5Choose your action from the total
| Total points | Action |
|---|---|
| 8 or more | Make this move first |
| 5 to 7 | Strong move. Make it unless another move scores higher |
| 2 to 4 | Make the move only if it supports a clear plan |
| 1 or fewer | Avoid the move unless no stronger move remains |
When two moves have the same score, choose the move that keeps an empty tableau pile available, or the one that uncovers the lower-ranked card.
Twelve worked examples
Example 1Moving an Ace and emptying a tableau pile
Example
| Foundation | empty club foundation |
|---|---|
| Pile A | A♣ |
| Pile B | 6♦-5♦ |
You can move the Ace of clubs from Pile A to an empty foundation. Moving an available Ace to a foundation is worth 8 points. The move creates an empty tableau pile, which adds 2 points. You have 10 points, so make this move first.
After the move the club foundation holds A♣, Pile A is empty and Pile B is unchanged.
Example 2Avoiding a King in the final empty pile
Example
| Pile A | Empty |
|---|---|
| Pile B | K♠ |
| Pile C | 9♥-8♥-7♥ |
The King of spades can be moved into the empty tableau pile. Moving a card into an empty pile is worth 2 points. The move fills your final empty pile, so subtract 2. There are no lower spades ready to play onto the King, so subtract 1 more because the King has no planned next move.
You have −1 point, so avoid the move. Leave the pile empty until it can uncover an important card, save a waste card or rearrange a same-suit sequence.
Example 3Saving a waste card
Example
| Waste | 7♣ |
|---|---|
| Pile A | 8♣ |
| Pile B | Q♦-J♦ |
You can move the 7 of clubs from the waste pile onto the 8 of clubs. Moving a waste card to the tableau is worth 6 points, and playing the current waste card adds 2. You have 8 points, so make this move first.
If you turn over another stock card instead, the 7 of clubs is covered. It only returns to play once every card above it has been legally removed, which with a single stock pass you cannot rely on.
Example 4Joining two sequences and creating an empty pile
Example
| Pile A | Q♦ |
|---|---|
| Pile B | J♦-10♦-9♦ |
| Pile C | 6♣ |
You can move the J-10-9 sequence of diamonds onto the Queen of diamonds. Joining two same-suit sequences is worth 4 points, the completed four-card sequence adds 1, and Pile B becoming empty adds 2. You have 7 points, so this is a strong move.
Example 5Keeping a support card in the tableau
Example
| Heart foundation | A♥-2♥-3♥-4♥-5♥ |
|---|---|
| Club foundation | A♣-2♣ |
| Pile A | 7♥ |
| Pile B | 6♥-3♣ |
Move one — move the 6 of hearts to the foundation. A card from 4 through 10 is worth 3 points, but the 6 is still needed as a support for the 7 of hearts, so subtract 2. That leaves 1 point: avoid this move for now.
Move two — move the 6 of hearts onto the 7 of hearts. Joining cards in the same suit is worth 4 points. The move uncovers the 3 of clubs, which can immediately reach the club foundation, so add 2. Once the 3 of clubs is played, Pile B is empty, so add 2 more. That is 8 points, so play move two first.
Example 6Uncovering an Ace with a sequence move
Example
| Pile A | A♠-10♣-9♣-8♣ |
|---|---|
| Pile B | J♣ |
| Pile C | 5♦ |
You can move the 10-9-8 sequence of clubs onto the Jack of clubs. Moving a same-suit sequence that uncovers another card is worth 5 points, and uncovering an Ace that can reach a foundation adds 2. After the Ace moves, Pile A is empty, adding another 2. That is 9 points.
- Move 10♣-9♣-8♣ onto J♣.
- Move A♠ to an empty spade foundation.
- Keep Pile A empty for future rearrangements.
Example 7Turning the stock too early
Example
| Stock | face-down deck |
|---|---|
| Waste | 5♦ |
| Foundation | A♦-2♦-3♦ |
| Pile A | 4♦ |
| Pile B | 9♠-8♠ |
Turning the stock is worth 0 points. A useful foundation move remains, so subtract 2. Turning the stock would also cover a waste card that becomes playable once the 4 of diamonds moves, so subtract 3 more. You have −5 points: do not turn the stock.
- Move the 4 of diamonds to the foundation.
- Move the 5 of diamonds from the waste to the foundation.
- Only then turn over the next stock card.
Example 8Filling an empty pile to uncover a 2
Example
| Foundation | A♠ |
|---|---|
| Pile A | Empty |
| Pile B | 2♠-9♥-8♥-7♥ |
| Pile C | 10♥ |
Move the 9-8-7 sequence of hearts onto the 10 of hearts. The sequence move that uncovers another card is worth 5 points, and the 2 of spades reaching its foundation adds 2. Once it is played, Pile B is empty, adding 2 more. That is 9 points.
You finish with two empty tableau piles.
Example 9Comparing duplicate cards
Example
| Pile A | A♦-8♣-7♣ |
|---|---|
| Pile B | K♦-8♣-7♣ |
| Pile C | 9♣ |
| Pile D | Empty |
Two identical 8-7 sequences of clubs can be moved onto the 9 of clubs. Moving the one from Pile A is worth 5 points because it uncovers another card; the Ace of diamonds reaching a foundation adds 2, and the resulting empty pile adds 2 more. That is 9 points.
Moving the sequence from Pile B is also worth 5 points, but it uncovers the King of diamonds, which has no immediate move, so nothing is added and no pile is emptied. Move the sequence from Pile A.
Example 10Breaking a long sequence without a benefit
Example
| Pile A | K♠-Q♠-J♠-10♠-9♠ |
|---|---|
| Pile B | Empty |
| Pile C | 6♦ |
Moving a sequence into an empty pile is worth 2 points. The move fills your final empty pile, so subtract 2, and it separates a useful same-suit sequence, so subtract 2 more. You have −2 points: avoid the move.
Keep the complete K-Q-J-10-9 sequence together until separating it uncovers an important card or creates a clear path to the foundations.
Example 11Creating a destination for the waste card
Example
| Waste | 6♥ |
|---|---|
| Pile A | 8♥ |
| Pile B | 7♥-4♣ |
| Club foundation | A♣-2♣-3♣ |
The 6 of hearts cannot be played while the 7 of hearts is covered by the 4 of clubs. Move the 4 of clubs to its foundation: a card from 4 through 10 is worth 3 points, and creating a destination for the current waste card adds 1.
Four points is only a conditional score on its own, but the planned run of moves makes it correct.
- Move 4♣ to the club foundation.
- Move 7♥ onto 8♥.
- Move 6♥ from the waste onto 7♥.
Example 12Choosing between two foundation moves
Example
| Heart foundation | A♥-2♥ |
|---|---|
| Diamond foundation | A♦-2♦-3♦-4♦-5♦ |
| Pile A | 3♥ |
| Pile B | 6♦-5♣ |
| Pile C | 4♥ |
Moving the 3 of hearts is worth 7 points, and it lets the 4 of hearts follow it to the foundation, which is another immediate legal move, so add 1. That is 8 points.
Moving the 6 of diamonds is worth 3 points. It uncovers the 5 of clubs, which has no immediate move, so nothing is added. Move the 3 of hearts first.
Score your next deal
Open a fresh game and put a number on the first three moves you consider.
Play Josephine Solitaire